Tasks : Expanded
Work network went down so I wrote this. More on this later.
One idea to get across is that most of the time characters are performing tasks, watch a child learning to walk and you soon realise how much you take everything you do for granted. Thus in many situations where you have to complete a task you are instead dealing with an increase of the task difficulty, this is know as Task Acceleration. when a Task Accelerates your character becomes aware that the normally second nature task has become harder. Sometimes this is all that happens, the new target number is still less than the previous number, you simply become aware of the change. Other time though you realise you are going to fail the task.
At this point you can expend effort by spending Body or Soul points to add a second trait to the task or spend story or legend points to turn the story your way. In each of these cases the initial Trait and Specialisms used will be decided by the GM, normally it will be quite obvious.
There are two main kinds of task.
- Simple Tasks
- This is when you are trying to do something and have a limited time to do it in. You effectively have one chance to beat the target number given. If you fail this chance you have to accept the consquences of your failure.
- Extended Tasks
- In this case you can attempt to repeatedly perform the task. If you fail to perform the task on your first attempt you suffer the consequnces of failing but can then attempt to keep trying. To do so you can spend extra effort or story points to add additional traits or specialisms to your current task number. you can keep doing rounds of failure and effort as long as you do not count any trait or specialism more than once. If you eventually raise you total to beat the target number you finally succeed.
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