Scimons Unnamed Story Telling Game

Started so I could comment on blogger posts. But now going to be used for my ongoing game design blog.

Thursday, May 26, 2005

Tragedy and Consequences

Well my SSH connection just went down so time for more game thoughts.

Consequences

Every action has consequences, and failure often has bad consequences. The consequences of any action can be split into 3 groups, Physical, Mental and Storyline. For Physical and Mental consequences these range as follows:

Safe
No chance of taking any form of damage from this failure.
Risky
Lose one Body/Soul point per 5 full points you failed the task by.
Extreme
Lose one Body/Soul point per 4 full points you failed the task by. Take a level of Corruption/Corrosion for every 15 full points you failed the task by.
Insane
Lose one Body/Soul point per 3 full points you failed the task by. Take a level of Corruption/Corrosion for every 10 full points you failed the task by.
Dangerous
Lose one Body/Soul point per 2 full points you failed the task by. Take a level of Corruption/Corrosion for every 5 full points you failed the task by.
Deadly
Lose one Body/Soul point per 1 point you failed the task by. Take a level of Corruption/Corrosion for every 3 full points you failed the task by.

Story consequences are more fluid and include things like, get imprisoned, get lost etc.

For Extended tasks there will be two sets of consequences, partial failure consequences (what happens when you fail but have yet to give up) and total failure consequences (what happens when you finally admit failure). Partial failure consequences are generally not as bad as total failure consequences, once I get all this down I'm going to do some examples to explain it. currently I'm still just getting all the ideas out of my head.

Tragedy

A note on Tragedy points, these are kind of a Story point overdraft. If you need to spend a story point to affect a task outcome but you are all out you can gain a Tragedy point. You can gain any number of Tragedy points in one go, each one gives you a Story Point you have to spend on the task in hand. If oyu don't spend them they are lost (but the Tragedy points stay). So what's the downside? Well to get rid of a Tragedy Point you have to spend it when performing a task to fail that task. Not only do you fail that task but the GM is allowed to generally make you fail in the worst way possible. You can of course spend more than one point on a task, this just makes your failure even worse. Of course you can choose not to spend your Tragedy Points. Sit there laughing at fate amd karma. But the GM, much like you bank manager, can choose to close your overdraft at any time, spending all your Tragedy points at the most dramatically appropriate time. Best to take your punishment when you choose to.

6 Comments:

At 3:48 AM, Anonymous Anonymous said...

Nice site!
[url=http://czruxqzn.com/jphp/crrd.html]My homepage[/url] | [url=http://wleekuhy.com/upqe/itnl.html]Cool site[/url]

 
At 3:48 AM, Anonymous Anonymous said...

Great work!
My homepage | Please visit

 
At 3:48 AM, Anonymous Anonymous said...

Nice site!
http://czruxqzn.com/jphp/crrd.html | http://krgmjwyf.com/swco/juwq.html

 
At 10:17 PM, Anonymous Anonymous said...

Well done!
[url=http://hlanrana.com/cgum/vgvk.html]My homepage[/url] | [url=http://ngjnrxnc.com/qinh/tpwz.html]Cool site[/url]

 
At 10:18 PM, Anonymous Anonymous said...

Thank you!
My homepage | Please visit

 
At 10:18 PM, Anonymous Anonymous said...

Great work!
http://hlanrana.com/cgum/vgvk.html | http://kcditfzw.com/sjek/rknz.html

 

Post a Comment

<< Home